MVS Release Date: 20/May/1991
AES Release Date: 9/Sept/1991
The first game of this year’s oft delayed (yet again) 100 Days of MEGASHOCK! post is Burning Fight, the third traditional beat em up released on the Neo Geo MVS (not counting weird experimental beat em ups like The Super Spy). Burning Fight was released on May 20th, 1991, barely a year after the launch of the MVS in April 26, 1990. But despite being the third beat em up, Burning Fight is easily the one that offers the least within the MVS library so far, and is in all earnestness just unremarkable, aside from its almost blatant plagiarism of Capcom’s Final Fight.
The controls in Burning Fight work as such:
- A button Attacks
- B button jumps, wherein you can do jump attacks
- C button is a “Middle Attack” but it really is just a long range slower kick attack. Also useful if you have a weapon equipped but don’t want to use it and want to kick instead.
- Pressing AB does the “Hyper Attack”, a high damage attack that’s also a good “get off me” attack, but just like Final Fight (a phrase you’ll be hearing a lot) and other beat em ups, it consumes a bit of your health bar.
- You can grab people by approaching them. It’s supposedly useful to break enemy guard but it’s finicky and does little damage.
Like Final Fight, you have 3 hard boiled tough vigilantes to play as:
- Duke, the blonde dude who looks a lot like cody. His Hyper Attack is a Shoryuken
- Ryu, the Japanese dude who wears an orange jump suit just like Guy, and yes his Hyper Attack is a Tatsumaki/Tornado Kick.
- Billy, the “big guy” of the group who is surprisingly NOT that much like Haggar. His Hyper Attack is a very useful shoulder charge.
So you pick a dude, and then you immediately get into the heat of things, walking in streets and beating thugs up. Burning Fight doesn’t even bother with a short intro to set up the story, or cutscenes in between levels, not that stuff like that was ever important but still, seems like an odd but ultimately inconsequential emission.
Although unlike Final Fight and other beat em ups, the streets and alleys you are wrecking in Burning Fight are clearly based in Japan. From pachinko parlors to conbinis to tiny bars located in second story buildings accessible by elevators, the setting does feel different than Final Fight’s Metro City, or the cities in Streets Of Rage, most of which look like a cliche’d up crime ridden New York City.
And this is more obvious because one of the few novel features of Burning Fight is that every once in a while, you can actually decide to enter one of these shops as they act as optional bonus stages, where you can go in and wreck more people and stuff to get bonus items, like food from questionable sources (trash cans, clothes rack, signboards), or to get money, or even jewelry that probably doesn’t belong to the player character (but lets assume they’re just planning to retrieve them as stolen goods).
Still, despite it’s Japanese-location, Burning Fight takes you through the usual spots found in many beat em ups: From the main streets, to an underground shopping center, which leads to a ride on the metro commuter train (and by that I mean literally ON the train), which leads to a downtown segment that leads to a construction site (with an obligatory elevator section), then to a bunch of warehouses, and then finally on a boat.
Mechanically, Burning Fight is fine. It’s not the best playing beat em up but it does the job. Throws are somewhat useless though, and barely do good damage. Even Billy, the big guy of the group, doesn’t get any better throws then the other characters. If you want someone with sick throws like Haggar, you won’t find them here. Jump attacks aren’t that great either. They don’t stay out for long, so trying to jump kick the motorcycle dudes is harder than it should be. You have weapon pick-ups, and they are as handy as you’d expect: Knives, guns, long sticks, and of course bottles. They do seem to be timer based, and your guy would dispose of them even if you didn’t use them, so just spam that knife you just got.
And that’s pretty much it . So the point of all of this is Burning Fight is a pretty average beat em up in all that entails. It’s not great. It’s not bad. It’s not terribly original, it has a few novel things. And it plays like every beat em up your ever played. Compared to the frantic Sengoku, or the somewhat bizarre Ninja Combat, Burning Fight is forgettable, and just doesn’t have enough to make it stand out of a crowd of hundreds of beat em ups released around this era on all platforms. At least it looks nice. SNK are certainly on their game with the spritework and background art.
This won’t be the first time SNK outright copies ideas from Capcom, but in the future, SNK will realize they need to do more than make shallow imitations of successful Capcom games. And that they need to make their games more distinct. The good news is SNK does.
Cameo Corner is the section where we look at cameos of characters from the game we just covered in other games. Of course sequels and crossovers don’t count because that is kinda obvious and doesn’t really count as a “cameo appearance” anyways.
Burning Fight never had a sequel, but Duke Edwards (I guess that’s his last name?) does make appearance in the future, mainly in various King Of Fighter games (which will be the case for A LOT of characters from random SNK-made Neo Geo titles). First, he appears in KOF 2000 as a “Another Striker”, which are characters that are not fully playable but can still be used as strikers. It’s one of the reasons why KOF2000 is such a fun KOF.
As a striker, Duke isn’t so useful. The big problem is that he is so slow. He takes ages after calling him out to reach the opponent and even then he also has to slowly charge for his attack, which is his Shoryuken “Hyper Attack”. Duke can work as a striker with some characters but KOF 2000 has other much more useful strikers. Duke also shows up in KOF 2002 and its remake, KOF 2002 Unlimited Match, in the background.
Finally, Duke appears in KOF 94 Re-bout, the remake of KOF94 made for the 10th anniversary. The remake added quasi-redrawn sprites, but with an “HD” blurry filter that muddies things up and removes the crispiness of SNK’s original sprites. It also had not so great looking 3D backgrounds. KOF94 Re-bout ended up being a weird curiosity, and is probably not a coveted game that gets played often compared to the remakes of KOF98 and KOF2002, but I suppose it did begat those other two anyways, so maybe it should get some credit.
Sadly (or not), none of the other characters in Burning Fight get to reappear in future SNK games. Oh well.