100 Days of MEGASHOCK! #16 Blue’s Journey/Raguy

Blue's Journey

On today’s long-delayed 100 Days Of MEGASHOCK! we’ll be looking at another ADK platformer, Blue’s Journey (or Raguy as it was called in Japan). Blue’s Journey is a cutsey colorful platformer that’s more in the vein of Alex Kidd or the early Wonder Boy games than a Super Mario Bros. You play as Blue, a tiny insect-man superhero (kind of like Kamen Rider). Blue must save the land of Raguy from an evil emperor who wants destroy it via pollution (this environmentally-conscious plot is a lot like Sonic, though this predates the first Sonic by a few months). Blue’s friend, Green (naturally), can join in the adventure if you play in 2-player co-op mode, which is not a common feature in platformers.

co-op

In Co-Op, one plays as Blue & the other is Green.

In Blue’s Journey, you attack using the A button. Your default weapon is a leaf which stuns enemies, allowing you to then pick them up and throw them at other enemies ala-Super Mario Bros 2. But more so, you can actually stun multiple enemies, run at them to stack them all up, and throw a huge wall made of poor creatures at your foes (which is pretty cool).

This never gets old.

Stacking enemies never gets old.

Don't fret! Blue's not dead yet as he can still move about the mud by hoping on it.

Don’t fret! Blue’s not dead yet as he can still move about the mud by hoping on it.

More importantly, the main gimmick of Blue’s Journey is that you can shrink at will using the C button to access small hidden areas. Not only that, shrinking makes Blue run faster, making him jump further, and also allows Blue to jump onto and ride enemies without stunning them (since jumping on enemies when normal sized would stun them). So for example you could shrink, jump onto a flying enemy, ride them a bit and then jump to a high hidden area that would be normally inaccessible. The catch is that while shrunken down, you cannot attack, so you become much more vulnerable. Thus, it’s imperative for the player to learns when it’s best to shrink down and when to return to their normal size to fight off threats.

Places like these are only accessable when shrunken down

Places like these are only accessible when shrunken down

But there’s more than jumping around and smacking enemies in Blue’s Journey. Every now and then, a house will appear. Inside, you can talk to residents about different subjects (in goofy broken English): They may offer you items to buy. They may ask you some really weird questions, or even offer you to warp ahead a few levels into the game for a few flowers (which are the in-game currency you collect). You may even get a few sidequests. One example is  a guy who has lost his axe and needs it to cut down a tree, which opens up a secret area with some items (turns out the axe is just one screen over to the left). Another quest is there’s a princess who is frozen solid, and you need to have gotten the torch beforehand in order to thaw the ice to save her. And I believe she should give you some power-up but I’m not sure what exactly.

One of the first houses in the game...

One of the first houses in the game…

Inside is this guy, will sell you boats made out of rather not studry material.

Inside is this guy, will sell you boats made out of rather not so sturdy material.

You can also find shops that sell you stuff like speed-boosts and whatnot, nothing too useful as the leaf weapon you start with is pretty handy as is. Or you can pick up other weapons like bombs (quite handy against bosses), or boomerangs (which are near useless). You can also upgrade the weapon if you pick it up again, even the default leaf as the fully upgraded leaf is mighty strong.

Before fighting some of the bosses, they may ask some silly questions like this...

Before fighting some of the bosses, they may ask some silly questions like this…

If you did answer "I'll go home", you get this fake ending. But then you come to your senses and get back to fighting the boss. Pretty funny.

If you did answer “I’ll go home”, you get this fake ending. But then you come to your senses and get back to fighting the boss. Pretty funny.

A playthrough will take you across a total of 4 worlds, each with 3 levels and a 4th mini-level with a boss. After beating the first world, a map screen comes up and you can choose one of 2 worlds to go to next. And that happens again once you beat the next world, so there’s really a total of 6 worlds in the game, and you need at least 2 playthroughs to see them all.

Fire level

Fire level…

And a water level. The holy trinity of platformer levels.

…and a water level.

And the levels are your usual set found in other platformer. There’s a green forest levels, volcano levels, ice levels, toy levels, industrial machinery levels etc. They all do a good job of showing that Blue and his gang are all miniscule sized, as you see him run next to giant flowers or climb large lego blocks, or run on top of huge computer chips and such.

Some web pun here

*insert some stupid web pun here that I can’t think of right now

Another platformer convention: Conveyer belts.

Another platformer convention: Conveyer belts and saw blades.

I think Blue may just take things too literally. Or he's secretly a coward.

I think Blue may just take things too literally. Or he’s secretly a coward.

Overall, I enjoyed Blue’s Journey. It’s a much more polished effort than Magician Lord, one that tried to be a little bit more inventive. It was also much easier than Magician Lord (no annoying frogs that take 8-hits). Plus I think not a lot of games do the whole shrinking mechanism, and this is somewhat thematically consistent in how tiny Blue and his friends seem to be in their world. Blue’s Journey also has some decent replay value, with all the optional worlds and the hidden areas that one may miss the first time, in addition to the odd things you’ll see if you answer the villager questions differently. It’s safe to say you won’t be seeing everything in Blue’s Journey on your first playthrough, or possibly second. Plus there’s a genuinely great sense of humor about the whole game, especially with the various dialogues you read. Also a really nice soundtrack too.

Believe it or not, this guy is the final boss. Not much too him, huh.

Believe it or not, this guy is the final boss. Not much too him, huh.

Once you beat his scrawny butt, he starts begging for forgiveness...

Once you beat his scrawny butt, he starts begging for forgiveness…

...AND I ANSWERED "NO" MUHAHAHA!!!

…AND I ANSWERED “NO”. DIE!!!! MUHAHAHA!!!!!!!

And yet, I still slightly prefer Magician Lord over it. I think it’s because of the wilder soundtrack, tougher difficulty, the and the darker artstyle (and of course GAL AGIESE). Still, this is a great effort by ADK, certainly much better than Ninja Combat at least.

One response to “100 Days of MEGASHOCK! #16 Blue’s Journey/Raguy

Leave a comment